A course in Game Theoryby Martin J. Osborne, Ariel Rubinstein Published 12 Jul 1994
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A Course in Game Theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. It includes over 100 exercises. Solution Manual
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"A course in Game Theory" Reviews
As soon as you get your head around the nomenclature it's pretty intuitively understandable. This provides models for a lot of hypothetical situations that a person can get in. It's pretty thorough as well, and findings are summarized in the back. Diagrams are provided along with explanations of concepts for specific games.